![]() Do people think the search functions in the Online Player as better than those in the Fantasy Player (because we will be porting those through soon) (and continuing to make those search functions better everywhere too) (based on the feedback here) We are working on making searching better and better.One of the things we have done (for our SuperSyrins) is things like the:Įlements Rain (a collection of all the rain elements in Syrinscape all in one place)Īnd the Music SoundSets that contain just different moods of music.Īnd Element Horror (a whole pallette of sounds for craft horror soundscapes)Īre people using these? Should we do more of these. I suppose the big gap here for many people compared to ME is my VAST and detailed knowledge of what there is in Syrinscape and where might be a good place to look. Familiarity has given me speed, and the generic campaigns have helped with that tremendously. I too am an extemporaneous DM, and I search, play, and mix on the fly all the time. Once you know the general trend of where your players are going, you can quickly select the campaign and set you want, or know the key words you need to search for it quickly. I also organized them into “Town/City”, “Dungeon”, “Sewer”, “Fear and Horror”, “Undead”, which brings your searching down from searching the whole player to scrolling through a short list of similarly-themed sets. I have organized all of the soundsets into generic campaigns - all monsters, all locations, all adventure paths etc. However, I have a thread here: Some good generic campaigns to help you get organised! ![]() Searching for key words like “city” “market” etc should get you what you want. Right at the moment there isn’t a way to tell which soundsets are playing if you have multiple elements going at once, though that is on the list of improvements.įor finding the right sounds, there is a search bar at the top of the soundset lists on the player. Maybe I even switch back and forth between a few. I can do a bit of picking between the presets and would prefer a choice. I not only want to find multiple sound sets that might work, I expect it. How would someone else go about finding these sound sets, on the fly, to play at the game? Please give me as explicit directions as you can. They will definitely be at their Inn, so I need tavern sounds. They might have to fight something in their mind, so I will need creepy haunting music to set the moods. They might go into the sewers where they will fight cultists. They might go to a haunted house where they will fight ghouls or skeletons. ![]() I don’t know which way they are going to go or which lead they are going to take. How do I find those? I’m not making things up before hand as I find it too clunky for me to make custom sounds. I need generic city sounds, preferably for day/night but also Dock Ward (sea/harbor sounds), Trades Ward (craftsman working, selling), and the Market. ![]()
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